Subject: Another 3.0 bug Date: Thu, 12 May 94 08:42:34 MST From: spencer@lowell.edu (John R. Spencer) Well, I've answered my own question about whether the repeating altitude map bug has been fixed in 3.0. It hasn't. I just wrapped a seamless altitude map around a sphere, and got a big ugly seam along the "date line" down the back where the map joined itself. Major bummer: there are so many neat things to be done with altitude maps and this really restricts the possibilities. If anyone has a work-around, let me know! Otherwise, 3.0 looks great so far. It will take forever to explore all those textures. Oh yes, one other problem. I checked out the global lens flare and though the string of internal reflections across the frame look good, the bright spot at the actual position of the light source isn't nearly bright enough relative to the internal reflections so it doesn't look realistic. "Rays" around the light source would be nice too, as someone else pointed out. If anyone has figured out how to brighten up that spot at the light source, let me know! Contrary to what someone said recently, by the way, for the NBC animation I didn't use the 2.9 lens flare object - I constructed my own fog object, rendered it, and touched it up and pasted it into the frames manually. -=> RETURN TO CONTENTS!<=-