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Subject: Another 3.0 bug
Date: Thu, 12 May 94 08:42:34 MST
From: spencer@lowell.edu (John R. Spencer)

Well, I've answered my own question about whether the repeating altitude
map bug has been fixed in 3.0.  It hasn't.  I just wrapped a seamless
altitude map around a sphere, and got a big ugly seam along the "date
line" down the back where the map joined itself.  Major bummer: there
are so many neat things to be done with altitude maps and this really
restricts the possibilities.  If anyone has a work-around, let me know!

Otherwise, 3.0 looks great so far.  It will take forever to explore all
those textures.

Oh yes, one other problem.  I checked out the global lens flare and though
the string of internal reflections across the frame look good, the
bright spot at the actual position of the light source isn't nearly
bright enough relative to the internal reflections so it doesn't look
realistic.  "Rays" around the light source would be nice too, as
someone else pointed out.  If anyone has figured out how to brighten
up that spot at the light source, let me know!

Contrary to what someone said recently, by the way, for the NBC
animation I didn't use the 2.9 lens flare object - I constructed my
own fog object, rendered it, and touched it up and pasted it into the
frames manually.


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